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     Euronet
       The systemic vision

     Euroshop
       Basics in retailing

     StoreWar
      The sales galaxy

     Mynd Town Hotel
      Marketing in the services

     Millennium Airlines
      Strategic marketing

     HyperGame
      Operative decisions
      in large-scale retailing

     AutoCar
      Dealership management

     Banking Team Organizer
      Team organization

     Virtual Area Manager
      Sales networks

     Supply Chain Game
      Integrated processes

     SimAge
      Sales campaigns

     SuperSeller
      The super sales agent

     The Mobile Zone
      The cell phone wars


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 The Mobile Zone

The Mobile Zone
TLC management

The Mobile Zone is the place where the new frontiere of telecommunications designs the leadership of the company with the best marketing and retailing capacity.

Entering the Mobile Zone means to accept the challenge of a high innovative market needing strong marketing skills and a huge amount of investments and commercial expenditures.The goal is to improve revenues, customer base, and above all the EBITDA.
Each company offers mobile services such as Mobile connections, VAS, SMS, UMTS.

Customers, clustered on their dimension, can be reached by the company market channels which are key account, sub-agents, owned shops.

Areas
Information and actions are grouped in the virtual environment following specific aspects of the mobile TLC sector.
In detail, there are four specific areas:

  • 1. Marketing
    which control the rates and volumes per type of client,
  • 2. Sales
    which dimensions market channels and define specific commercial budgets.,
  • 3. Customer care
    which measures the impact of specific actions on the type of clients and decide the , initiatives to support sales and existing users,
  • 4. Planning and control
    where are located the areas of P&L, financial dept., margin analysis, cost control and analysis.

A




Features


The Mobile Zone

Area
Marketing and sales,
general management.

Users
Middle managers, marketing, sales and customer care managers.

Tipe of simulation;
Interactive Business Game
Offline

Players per game
2-6 teams
from 3 to 6 persons ciascuno

Existing versions
Italian;
English ready in 2006



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