Simulations
     Euronet
       The systemic vision

     Euroshop
       Basics in retailing

     StoreWar
      The sales galaxy

     Mynd Town Hotel
      Marketing in the services

     Millennium Airlines
      Strategic marketing

     HyperGame
      Operative decisions
      in large-scale retailing

     AutoCar
      Dealership management

     Banking Team Organizer
      Team organization

     Virtual Area Manager
      Sales networks

     Supply Chain Game
      Integrated processes

     SimAge
      Sales campaigns

     SuperSeller
      The super sales agent

     The Mobile Zone
      The cell phone wars


Joint venture & license
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 FAQs for users

 

  Is participation in a remote business game a useful experience?
Business games allow users to actively experiment with a great many management related issues, putting your knowledge and diverse skills to the test depending on the type of simulation. Experiences conducted both nationally and internationally, whether mixed (on-line + class) or entirely remote, have emphasised the absolute validity of this method.

Which business simulations are best suited to me?
Each business simulation has a descriptive file which outlines its characteristics and end-users. Our team of consultants is always available to provide more in-depth explanations on the benefits of the simulations, events and courses offered; simply ask for further information through the form.

How many business games exist on-line?
Currently, 7 models are available on the on-line server, of which six are interactive (played in “peer” mode against other teams which are activated on the same scenario), and one is played in simulator mode (“model-play”).

What types of business games exist?
Generally, we distinguish between interactive business games and simulation models. In interactive business games, several competing companies are present, managed by as many registered teams; market responses are the result of decisions and choices adopted by all teams present in the same scenario.
Simulation models (single player models also defined as “model-play”) provide direct confrontations with the simulator, which in turn provides responses solely on the basis of the teams’ actions.